Overview and Scope
The AR/VR chip refers to the chip that enables a user to perform tasks in a
digital setting while experiencing a sense of immersion in a real setting. It
also allows the real-time integration of digital information with the user's
environment. The AR/VR chip is used to enable digital manipulation and
interaction between the real world and the augmented surroundings.
Sizing and Forecast
The ar/vr chip market size has grown exponentially in recent years. It will
grow from $3.27 billion in 2023 to $4.02 billion in 2024 at a compound annual
growth rate (CAGR) of 22.7%. The growth in the historic period can be
attributed to proliferation of augmented reality (ar) and virtual reality (vr)
applications, advances in graphics processing unit (gpu) technologies, growth
in gaming and entertainment industries, increased adoption of ar/vr in
healthcare and education, demand for high-performance computing in ar/vr
devices.
The ar/vr chip market size is expected to see exponential growth in the next few
years. It will grow to $8.62 billion in 2028 at a compound annual growth rate
(CAGR) of 21.1%. The growth in the
forecast period can be attributed to expansion of augmented reality glasses and
headsets, integration of ar/vr in enterprise and industrial applications,
adoption of 5g technology for enhanced ar/vr experiences, increased demand for
compact and power-efficient ar/vr chips, growth in extended reality (xr) and
mixed reality (mr) applications. Major trends in the forecast period include
development of ai-powered ar/vr experiences, use of edge computing for
real-time ar/vr processing, integration of ar/vr chips in smart glasses and
wearables, emphasis on haptic feedback and sensory, integration in ar/vr
devices.
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Segmentation & Regional Insights
The ar/vr chip market covered in this report is segmented –
1) By Chip Type: Processor ICs, User Interface ICs, Power Management ICs
2) By Device Type: Head Mounted Display, Gesture Tracking Device, Projector and
Display Wall, Head Up Display, Handheld Device
3) By End User: Gaming, Entertainment and Media, Aerospace and Defense,
Healthcare, Other End Users
Asia-Pacific was the largest region in the AR/VR chip market in 2023. North
America was the second-largest region of the AR/VR chip market. The regions
covered in the ar/vr chip market report are Asia-Pacific, Western Europe,
Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
High adoption of mobile devices is expected to propel the growth of the AR/VR
chip market going forward. The mobile device refers to a portable tablet or
another gadget that is small and light enough to be carried around. It can now
perform practically all tasks that were previously only possible with bigger
personal computers due to the advancements in data storage, computing, and
display technology. AR/VR chips embedded in smartphones enable very realistic
virtual and augmented reality game experiences where the user interacts with
his or her surroundings using their own hands. For instance, according to the
report published by Samsung Electronics Co. Ltd., a South Korea-based
electronics corporation, smartphone adoption over the globe increased in 2021,
as smartphone sales reached 1.30 billion units in 2020 and grew to 1.36 billion
units in 2021. Therefore, the high adoption of mobile devices is driving the
AR/VR chip market growth.
Key Industry Players
Major companies operating in the ar/vr chip market report are Nvidia
Corporation, Imagination Technologies Limited, MediaTek Inc, Intel Corporation,
Spectra7 Microsystems Inc, Advanced Microdevices Inc, International Business
Machine Corporation, Samsung Electronics Co Ltd, Huawei Technologies Co. ltd.,
Broadcom Inc, Rockchip Electronics Co Ltd, Advanced RISC Machines Ltd,
HiSilicon (Shanghai) Technologies CO. Ltd., Qualcomm Inc., Texas Instruments
Incorporated, Xilinx Inc., Arm Limited, Cadence Design Systems Inc., Meta
Platforms Inc., Apple Inc., Microsoft Corporation, QUALCOMM Incorporated, Adobe
Inc., Hello Group Inc. ADR, Alphabet Inc., Magic Leap, Lytro, Eyefluence,
Inpria, Interlude
The ar/vr chip market report table of contents includes:
1. Executive Summary
2. AR/VR Chip Market
Characteristics
3. AR/VR Chip Market Trends
And Strategies
4. AR/VR Chip Market - Macro
Economic Scenario
5. Global AR/VR Chip Market
Size and Growth
.
31. Global AR/VR Chip Market Competitive Benchmarking
32. Global AR/VR Chip Market
Competitive Dashboard
33. Key Mergers And
Acquisitions In The AR/VR Chip Market
34. AR/VR Chip Market Future
Outlook and Potential Analysis
35. Appendix
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