The Business Research Company published its Augmented Reality In Training And Education Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Augmented Reality In Training And Education market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.
The report covers
the Augmented Reality In Training And Education market’s segments-
1) By Category,
Primary and Secondary Education, Test Preparation, Reskilling and
Certifications, Higher Education, Language and Other Learnings
2) By Device,
Classroom Projectors, Smartphones, Laptops, Others.
View Complete Report:
Augmented Reality In Training And Education
Global Market Report 2020 is the most comprehensive report available on this market and will help
gain a truly global perspective as it covers 60 geographies. The chapter on the
impact of COVID-19 gives valuable insights on supply chain disruptions, logistical
challenges, and other economic implications of the virus on the market. The
chapter also covers markets which have been positively affected by the
pandemic.
The global augmented reality in training
and education market is expected to grow from $7.3 billion in 2019 to $8.5
billion in 2020 at a growth rate of 16.14%. The market growth is expected to
slow down in mainly due to the COVID-19 outbreak that has led to restrictive
containment measures involving social distancing, remote teaching and very few
institutions are equipped with the required software and devices. The market is
then expected to recover and reach $18.72 billion in 2023 at CAGR of 30.31%.
Augmented reality game-based learning is the latest trend in the augmented reality in training and education market. The combination of games and technology are helping students to perform various activities to gain knowledge/skills.
Few Points From Table Of Content
1. Executive
Summary
2. Report Structure
3. Augmented Reality In Training And Education Market Characteristics
4. Augmented Reality In Training And Education Market Product Analysis
5. Augmented Reality In Training And Education Market Supply Chain
……
26. Key Mergers And Acquisitions In The Augmented Reality In Training And
Education Market
27. Augmented
Reality In Training And Education Market Trends And Strategies
28. Augmented
Reality In Training And Education Market Future Outlook and Potential Analysis
29. Appendix
Table 1: Global Historic Market Growth, 2015-2019, $
Billion
Table 2: Global
Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 3: Global
Augmented Reality In Training And Education Market, Segmentation By Category,
Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 4: Global
Augmented Reality In Training And Education Market, Segmentation By Device,
Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
Table 5: Global
Augmented Reality In Training And Education Market, Split By Region, Historic
and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
……..
Table 26: Google Expeditions Pioneer Program. Financial
Performance
Table 27: zSpace
Financial Performance
Table 28: Magic
Leap Financial Performance
Table 29: Alchemy
VR Financial Performance
Table 30:
Unimersiv Financial Performance
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