Thursday, September 17, 2020

Augmented Reality In Training And Education Market Global Report 2020-30: Covid 19 Impact and Recovery

 The Business Research Company published its Augmented Reality In Training And Education Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Augmented Reality In Training And Education market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.

The report covers the Augmented Reality In Training And Education market’s segments-

1) By Category, Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings

2) By Device, Classroom Projectors, Smartphones, Laptops, Others.

View Complete Report:


https://www.thebusinessresearchcompany.com/report/augmented-reality-in-training-and-education-market-global-report-2020-covid-19-growth-and-change

Augmented Reality In Training And Education Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

The global augmented reality in training and education market is expected to grow from $7.3 billion in 2019 to $8.5 billion in 2020 at a growth rate of 16.14%. The market growth is expected to slow down in mainly due to the COVID-19 outbreak that has led to restrictive containment measures involving social distancing, remote teaching and very few institutions are equipped with the required software and devices. The market is then expected to recover and reach $18.72 billion in 2023 at CAGR of 30.31%.

Augmented reality game-based learning is the latest trend in the augmented reality in training and education market. The combination of games and technology are helping students to perform various activities to gain knowledge/skills.

Few Points From Table Of Content  

1. Executive Summary
2. Report Structure
3. Augmented Reality In Training And Education Market Characteristics
4. Augmented Reality In Training And Education Market Product Analysis
5. Augmented Reality In Training And Education Market Supply Chain
……
26. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

27. Augmented Reality In Training And Education Market Trends And Strategies

28. Augmented Reality In Training And Education Market Future Outlook and Potential Analysis

29. Appendix

 Request A Sample Report At: https://www.thebusinessresearchcompany.com/sample.aspx?id=3181&type=smp

 Few Points From List Of Table 

Table 1: Global Historic Market Growth, 2015-2019, $ Billion

Table 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 3: Global Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 4: Global Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 5: Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

…….. 
Table 26: Google Expeditions Pioneer Program. Financial Performance

Table 27: zSpace Financial Performance

Table 28: Magic Leap Financial Performance

Table 29: Alchemy VR Financial Performance

Table 30: Unimersiv Financial Performance

 About The Business Research Company: 

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